Alumni

A Message from 2010 Animation Graduate, Karly Macdonald

Karly Macdonald June 4 at 8:49pm
Hi Maxine, I hope your summer is going well.
I just wanted to drop you a line and let you know that I have a job! I have been working at 9 Story Entertainment for the past few weeks doing Character Design for the new up-coming “Pound Puppies” show for YTV. Megan Leonard is working with me as well, we are really enjoying our new careers as designers!

Thank you so much for all of your hard work and providing a place for learning the traditional skills of our trade.

All The Best,
Karly MacDonald

My response to Karly was that the solid structural cartooning foundation Tina provides is the reason so many of our graduates continue to be hired as character designers! Thank you Tina for the passion you put into teaching- and for your high standards.

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More News From Mexico!

We reported earlier in the spring that  Elizabeth Romo Marcos, who spent 4 years at Max the Mutt, earning the Advanced Diploma in 2009, is back home in Mexico and is working as an assistant animator on a classically animated feature film now in production. The studio is White Knight Creative. We have now confirmed that  Andreas Anler, ‘08 international graduate,  (Sweden) has also  been hired as an assistant animator by White Knight Creative, has received his work permit and moved to Mexico. They both will have the amazing experience of working along side, and being mentored by, ex-Disney classical animators!

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Congratulations Lubomir Arsov, 2006 Max the Mutt Graduate

Lubomir Arsov attended  Max the Mutt directly after high school and holds diplomas from both the 3 year Classical & Computer Animation Basics Diploma Program, and the  Advanced 3D Computer Animation & Production  Program, which he completed in  2006.  Since then he’s been steadily employed as  a character designer by  CORE Digital, House Of Cool Studios,  and , currently,  Starz Animation. Lubomir also freelances as a character designer. His designs are part of many current animated series!  His newest freelance work is visual development artist for a potential feature project.

It’s been a pleasure to watch Lubomir evolve not only into a first rate character designer, but a first rate, genuine and generous human being.

Lubomir recently published Deviations: Lubomir Arsov- Explorations 2006-2009. Some pages are shown below.

Deviations' cover image

Deviations' cover image

Deviations

a page from Deviations

a page from Deviations

a page from Deviations

The book  was inspired by encouraging words from friends and colleagues, and a desire to share his private process with a wider audience.

Max the Mutt Animation School  congratulates Lubomir Arsov on the publication of his book and  wishes him every success in his future endeavors.

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Toronto Animation Studio,CUPPA COFFEE LAUNCHES NEW SAUCER SOUND

Quite a few Max the Mutt graduates have worked at, or are currently working at Cuppa Coffee. This studio seems to be steadily growing, and has really expanded to include much more than Stop Motion Animation. They now work in Flash and 3D as well. Here’s the latest  pres release:

CUPPA COFFEE PREXIE LAUNCHES NEW SAUCER SOUND
Press Release from Cuppa Coffee

Cuppa Coffee Studios President and Executive Producer Adam Shaheen has
announced the launch of a new personal venture, Saucer Sound. “My desire
to have sound in-house at Cuppa was one born of wanting the best control
and quality,” he explains. “We have always done our post-audio out of
house, and it now makes sense to build a quality facility to not only
serve our own needs but also to be a new alternative for the TV and film
community here in Toronto.”

The new facility includes a high quality 5:1 Mix Studio as well as a
Second Studio with a Multi-Voice booth and control room. There are also
edit suites, a foley stage and integrated Layback and Machine Room
Facilities all capable of handling SD and HD workflows. The studio
offers full audio staffing and production as well as sound design and
music creative for short form, long form and Advertising, but can also
be booked on a per room basis.

Shaheen engaged a Swiss acoustic design team to “ensure we had the best
of the best sound-wise” and a local Toronto Contractor, Manco Design &
Build, to complete the architectural interiors. “We spent a lot of time
designing not only the perfect rooms acoustically but also creating a
space in which clients can feel comfortable and at home,” Shaheen said.
“I look forward to working with many of our clients, not just on
picture, but also now on sound.”

http://www.cuppacoffee.com

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How Does Being A Career College Make Max the Mutt Different?

The mandate of a career college is to prepare  students for careers. I value general, liberal arts education but feel that to teach the skill base necessary for careers in animation, sequential arts and concept art, as well as liberal arts subjects, we would need a longer program. We would also be weakened by the inability to have the best instructors available teaching: in a degree program in Canada, the instructor must have a higher degree than the one the students are trying to acquire. We would therefore lose some of our best and most qualified instructors, most of whom are outstanding working professionals. They know what the industries are looking for and how the industries are growing and changing.  we constantly benefit from our ability to respond quickly to their input and make adjustments to the curriculum without having to go through lengthy procedures.

As a career college,  we also have the freedom to create a serious, focused community environment that prepares individuals for the realities of  the workplace. Skills are only part of this. Professionalism and the ability to be a team player are equally important. Our students are expected to take direction, meet deadlines, get to class on time, be inclusive, and treat everyone with respect.  Any behavior that would not be acceptable at work, is not acceptable at Max the Mutt.  These are not just words for us. We have a commitment to protect every student’s right to an optimum learning environment, and every instructor’s right to teach respectful, serious students. The intensity of the course of study in all our diploma programs, means that we aren’t the right school for everyone. Quite honestly, not every student is interested in having to work as long and hard as these programs demand. We need students  who are excited by learning, are self motivated,and appreciate high standards. For these individuals, there’s palpable excitement as skills grow.

Our graduates tell us  they had no difficulty making the transition to the work world, and employers tell us that they consistently find our graduates great to work with.

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Industry Night and Graduation 2010

We are in the midst of redesigning our website, and have also been incredibly busy with Industry Night and graduation,  so please excuse our being behind in updating information on the website!

Both evenings were positive events  and  graduates have many job opportunities. Megan Leonard was tested the next day for a job animating for 9 Story…and starts work Tuesday! Congratulations, Megan.

Former Max the Mutt students and graduates  Tess Tolmatchev, Matt DiLallo,  Matt Mozgiel and Kelley Conley attended as representatives of their companies!  It was great to see them again.

Maxine Schacker and Tina Seemann with former graduates Tess Tolmatchev, Matt DiLallo,  Matt Mozgiel and Kelley Conley

Maxine Schacker and Tina Seemann with former graduates Tess Tolmatchev, Matt DiLallo, Matt Mozgiel and Kelley Conley

We’ll let you know as other graduates start working. Of our 14 animation graduates, 4 are international students returning to their own countries and 5 are returning to Max the Mutt in September to do the Advanced Diploma in 3D Computer Animation and Production.  Of the 4 remaining graduates, one is a competitive rider and is considering taking a year to be with her horses. That leaves 3, and we think the chances are very good that they’ll be employed very soon. Animation jobs in Toronto, after a hiatus, have opened up.

The Illustration graduates are entering a different kind of field. They will be freelancing, speaking with editors and art directors, going to comic book conventions to show their work. Art editors from several Toronto publishing houses were very impressed with the work they saw and plan to contact graduates. One graduate is already working with Ty Templeton. We’ll try to keep on top of their employment success and report it.

Thanks to Justin Gabrie from Marvel who took the time to fly up from New York City, address students in the afternoon, and attend Industry Night. We really appreciate your joining us, Justin, to celebrate the first graduating class in Illustration for Sequential Arts.

@ Industry Night

Dave Ross and Justin Gabrie (MARVEL)@ Industry Night

Dave Ross and Justin Gabrie (MARVEL) posing with a Max the Mutt Student

Justin Gabrie (MARVEL) and Dave Ross having fun posing with Te'Shawn Dwyer, a Max the Mutt student

Have a nice weekend everyone! Photos will come soon….

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News From ‘09 Animation Graduate, Elizabeth Romo Marcos!

News from ‘09 graduate Elizabeth Romo Marcos. She writes that she’s working for a new studio in Mexico, White Knight Creative.  They’ve hired classical animators who worked for Disney in the golden years,  and are producing a classically animated feature film about Mexican History.

Elizabeth is an assistant animator, doing clean up and in-betweening. She was able to recommend fellow grads Liam Moher (Canada) and Andreas Anler  (Sweden) for background work, which they are doing from their home countries.

Congratulations, Elizabeth!

You’ll find the link to the teaser for the film below.

On a sad note, Elizabeth also tells us that Sergio Ravera,  the oldest student ever to attend Max the Mutt, whom we all loved and respected, has passed away.  Sergio wanted to fulfill his dream of studying animation and we’re happy he got to do that.
This is the teaser for the movie:  http://www.youtube.com/watch?v=JP670leo7hM

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Jim Macaulay, Our Mentor, In The News!

The article below was published in Perth, Ontario.  Jim was Tina Seemann’s teacher and mentor and has helped Max the Mutt from the beginning.  Max the Mutt began as a one room studio school , and it was Jim who designed and built (with Tina’s assistance) the  portable light tables that enabled Tina to teach classical animation in the same studio that was used by Maxine to teach life drawing!

Thank you Jim for all your generosity to us and your unflagging commitment to passing on drawing skills!

Jim worked with bones provided by Dr. Jack Gerwater to assemble the dog and cat skeletons our students have been working from for the last 10 years. Now he’s working with donated bones of another dog to provide Max the Mutt students with a second dog skeleton. We can never thank him enough.

Retired animator keeps artistic skills sharp

Posted Mar 4, 2010 By Chris Must


Click to Enlarge
 A true renaissance man, Jim MacAulay keeps his artistic abilities sharp by sketching every day.

Chris Must, Perth EMC
A true renaissance man, Jim Macaulay keeps his artistic abilities sharp by sketching every day.
Click to Enlarge
 One of Jim MacAulay's current project's is assembling the skeleton of a dog, to help animation artists learn to draw animals correctly.

Chris Must, Perth EMC
One of Jim Macaulay’s current project’s is assembling the skeleton of a dog, to help animation artists learn to draw animals correctly.
Click to Enlarge
 With help from Perth resident Doug Manning, Jim MacAulay built this sailing model of explorer Henry Hudson's ship Discovery for the 1964 National Film Board production 'The Last Voyage of Henry Hudson'.

With help from Perth resident Doug Manning, Jim Macaulay built this sailing model of explorer Henry Hudson’s ship Discovery for the 1964 National Film Board production ‘The Last Voyage of Henry Hudson’.
Click to Enlarge
 Jim MacAulay's last commercial project was preparing a storyboard for a 1993 Pink Panther cartoon. The storyboard turns the written script into pictures in a process originally developed at Walt Disney Studios in the 1930s.

Jim Macaulay’s last commercial project was preparing a storyboard for a 1993 Pink Panther cartoon. The storyboard turns the written script into pictures in a process originally developed at Walt Disney Studios in the 1930s.
Click to Enlarge
 Jim MacAulay has made many finely-detailed ship and boat models, including this sailing dinghy. Every detail on the original boat is featured, including a rudder held in place by authentic pins and hinges.

Chris Must, Perth EMC
Jim Macaulay has made many finely-detailed ship and boat models, including this sailing dinghy. Every detail on the original boat is featured, including a rudder held in place by authentic pins and hinges.

EMC Lifestyle - A visit to the home of retired animation artist and professional model maker Jim Macaulay is like stepping into a fascinating miniature world.

Various-sized models of ships and aircraft compete for space with tools of the model maker’s trade, memorabilia from his long career, and the sketches he does every day to keep his artistic skills sharp. One proudly-displayed model is a replica of explorer Henry Hudson’s ship Discovery, made by MacAulay and fellow Perth resident Doug Manning for a 1964 National Film Board production called ‘The Last Voyage of Henry Hudson’. Both the Discovery and a nearby, smaller, model of a tug boat appear authentically weathered. “I like to make it look like the real thing,” said Macaulay. “That’s why it looks a little used.”

Another work of art with a strong connection to Macaulay’s Scottish roots is a fantastically-detailed model of the Clyde paddle steamer Duchess of Fife. Every part was made by hand except for the radio which controlled the boat during its miniature voyages. The paddle wheels actually work. The model features a planked wooden deck. The planks, made exactly to scale, are only about an eighth of an inch wide, but the finished project required about 250 feet of miniature planking to finish.

A resident of Perth since 1991, the native of Glasgow started his working life as an engineering draughtsman, like his father before him. The opportunity to enter the field of animation came about in the late 1940s thanks to J. Arthur Rank, whose Rank Organization owned two major cinema chains and several large film studio complexes. Rank brought over four ex-Disney animators to teach classical animation techniques in Britain. “They were given the task of training people from scratch,” Macaulay recalled. “There was animation in Britain, but not to the standards of Disney.”

Macaulay learned how to produce that standard of work - “None of the shortcuts you see nowadays: the real thing.”

Later, Macaulay’s aunt offered him a free house in Scotland if he would move back. Looking for freelance work, he said, “I did all sorts of artwork, anything I could find.” He became the principal animator at a small studio in Glasgow that was doing animation work.

Macaulay then went to work in New York City for academy award-winning documentary filmmaker Hilary Harris. After a couple of years in New York, he was invited to come to Canada and work for the National Film Board. The first major NFB project Macaulay worked on was ‘In the Labyrinth’, the NFB’s entry for Expo ‘67. The project was a ground-breaking multi-screen presentation produced for Canada’s centennial exhibition in Montreal. There was a four-hour wait time to get in to view it, MacAulay recalled.

Macaulay spent the last 14 years of his career teaching animation at Sheridan College before retiring in 1988. “Sheridan laid a very good foundation of trained people to encourage the animation business,” he said. Both his daughters also have a strong interest in art, and teach at community colleges.

Macaulay’s last major commercial project was producing the story board - turning a written script into pictures - for a Pink Panther cartoon made for television in 1993. Today he said, “I try to avoid commercial work because it puts pressure on me that I don’t need any more.”

Although retired for many years, Macaulay still finds the time to help out budding artists, however. He is currently sorting out and assembling the bones of a dog skeleton gifted to a company called Max the Mutt Animation School, a private college located in Toronto, founded in 1997 by Maxine Schacker and Tina Seemann. The dog skeleton, which will be held together with wire, will be used to help students “learn how to draw animals properly.”

One highlight of Macaulay’s varied career came in 1958 when he had the opportunity to help design Britain’s entry in the annual America’s Cup sailing competition. The opportunity came about because the boss of the animation studio where he was working at the time was also the manager of the boatyard where the yacht, named Sceptre, was to be built. “My job was to draw the stuff,” he said. “My designer friend had to think out the design of the stuff, do the calculations - and manage the yard.”

The bid to win back the cup from the Americans was unsuccessful - they won the annual challenge every year from 1857 to 1983 when an Australian boat won. “That’s because the Americans are very good at this,” said Macaulay. He said losing the race is never an overwhelming defeat, because the winner came in two or three minutes ahead at the end of a race lasting three hours.

The talented model maker said he first picked up some of the techniques from his father. Describing his dad as “a traditional father,” he said the old man’s highest praise was “not bad.”

Considering the number of models Macaulay has made in his lifetime, he has kept just a few. Aside from the problem of having enough space to display them, he said, “the fun is in making them, not keeping them.” Making miniatures from scratch rather than from a kit requires careful planning and the challenge is in “trying to find ways of making it happen.”

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Classical and Computer Animation Programs, Diplomas and Degrees

In any art form what matters is what you have absorbed during your education, what you understand deeply enough to give you the resources to use your past experiences to meet the new challenges you face. For hopeful animators this includes a deep understanding of animation basics. There never will be a better way to do this than studying classical animation first.

What I like about programs outside the academic system is their ability to be professional schools, to dedicate all the student’s time to hands on courses.  I’m old enough to remember when if you wanted to be a fine artist you went to art school, if you wanted to be a classical musician you went to music school, if you wanted to be a dancer you studied at one of the schools associated with a dance company. If you wanted to be an animator, once you had art skills you’d get hired and be trained on the job by an animation company.

With the advent of computer animation, there is simply so much for the student to absorb that I’m hard pressed to understand how a degree program can do it in less then six years. I’ve been watching as Tina, in consultation with some top retired animators and animation teachers, has redesigned Max the Mutt’s animation program to enable students to start animating sooner, concentrate more on character animation, and take those skills into 2D and 3D computer animation. Even with all of our curriculum directed towards the career the student is aiming for, we find ourselves short of time (which is why year 4 has become so essential).

The big news at Max the Mutt is that for the first time the year one students, in addition to their Visual Arts Literacy courses, are taking Intro to Animation and are having a great experience in that course. We are also working to introduce 3D animation earlier to those students who have committed to the Advanced Diploma. The plan is to offer them  3D workshops in years 2 and 3 so that they’ll  walk in to the Advanced Diploma program already familiar with Maya.

Our current year 1 students are the first students who will experience the new animation program in its entirety. However, Tina has been offering summer animation workshops, and this year students will also be able to submit work for review through Concept Share, so current year 2 students will also get additional training. Those going on to year 4 will take a 3D workshop during year 3 to give them  preparation.

Any art form takes practice, practice, practice. One needs first to understand the principles, but that’s a long way from being able to use those principles well.  Animating is no different than any other art. It takes passion, dedication and lots of hard work to develop as an artist.

It also takes passion and dedication to work to keep Max the Mutt, in the face of all obstacles, as good as it can be!

Hats off to all our hardworking students, staff and instructors. The dream lives on.

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Classical Animation (With A Toon Boom Computer Assist) Is Back!

Princess and the Frog Opens Nationwide

Friday, December 11, 2009
By: Thomas J. Mclean

Having completed its limited, debut run, Disney’s long-awaited return to 2D animation, The Princess and the Frog, is about to run wide.

The studio’s return to its fairy-tales and princesses roots opens in more than 3,400 theaters this weekend amid solid reviews and high box office expectations.

The film has earned a 78 percent positive rating on RottenTomatoes.com and a score of 69 on Metacritic.

Directed by John Musker and Ron Clements, The Princess and the Frog stars Anika Noni Rose as Tiana, with Bruno Campos as Prince Naveen and Keith David as Dr. Facilier. Also providing voices are Oprah Winfrey, Terrence Howard and John Goodman.

This article is reprinted from Animation Magazine. Max the Mutt had several graduates working on this film!

Classical animation has it’s own special feeling and will never be out of style.  The only threat to its existence is the need for animation artists who can DRAW.  Max the Mutt’s animation program is dedicated to drawing and classical character animation, and the use of those skills in classical, 2D and 3D computer animation.

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