Careers

Video games take bigger role in education

Written by Free Audio Books - Free audiobooks on December 10, 2009 – 9:28 pm -

Teachers trying to get students interested in molecular biology or space now have a new tool — video games.

As more children grow up playing video games, educators are partnering with game developers and scientists to create new interactive experiences for the classroom.

A trio of new games were developed to make subjects like world culture, molecular biology and space exploration more accessible and fun for young minds.  Reuters

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Classical Animation (With A Toon Boom Computer Assist) Is Back!

Princess and the Frog Opens Nationwide

Friday, December 11, 2009
By: Thomas J. Mclean

Having completed its limited, debut run, Disney’s long-awaited return to 2D animation, The Princess and the Frog, is about to run wide.

The studio’s return to its fairy-tales and princesses roots opens in more than 3,400 theaters this weekend amid solid reviews and high box office expectations.

The film has earned a 78 percent positive rating on RottenTomatoes.com and a score of 69 on Metacritic.

Directed by John Musker and Ron Clements, The Princess and the Frog stars Anika Noni Rose as Tiana, with Bruno Campos as Prince Naveen and Keith David as Dr. Facilier. Also providing voices are Oprah Winfrey, Terrence Howard and John Goodman.

This article is reprinted from Animation Magazine. Max the Mutt had several graduates working on this film!

Classical animation has it’s own special feeling and will never be out of style.  The only threat to its existence is the need for animation artists who can DRAW.  Max the Mutt’s animation program is dedicated to drawing and classical character animation, and the use of those skills in classical, 2D and 3D computer animation.

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Untold Entertainment Inc. gives praise

Ryan Henson Creighton has  good things to say about Max the Mutt students.

“Hi Carla. I’ve contracted work to a few of your students - Kelly Conley and Andrei Skarine - and I’ve worked with T-K Labus on a few funding proposals.  I would take Andrei as a summer student in a chicken minute.  Check out the phenomenal work he did for our upcoming trivia game:”

Work done by Andrei Skarine - a second year Max the Mutt Concept Art student.

Click Here to view site

interruptingcowtriviaexterior

Click Here to view site

dinerinterior


Link for the work done by Kelly Conley. Click Here to view site

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Why Do Animation Students Need Year Four?

Max the Mutt is retooling the animation program to put more emphasis on acting, storytelling, and character animation. In fact we will specialize in character animation. The culmination of this, is the fourth year: students not only deepen their knowledge of Maya, they work under a professional director on a real film project in which they are the animators.

In today’s world knowledge of 3D, married to a solid drawing and classical background and good timing and acting, will get good jobs for animators. in addition to the plethora of video game companies that will be looking for animators, we now have Pixar in Vancouver, and Starz in Toronto. The following article will be of interest to all current and incoming animation students.

Starz Canuck studio puts US$11.3 million in financing in place

by: Nov 24, 2009

Fresh from receiving a US$21.7 million cash infusion from the government of Canadian province Ontario, Starz Animation Toronto has secured a US$11.3-million deal with the Royal Bank of Canada to interim finance local tax breaks on behalf of Hollywood clients.

The five-year deal will enable the Toronto studio to pass savings onto studios and indie producers that sub-contract their computer animation to Starz Animation, which opened in 2007 and has since completed five animated features, including this year’s 9 for Focus Features and Tim Burton.

“In an environment where the ability to gain access to credit has been constricted, we’re able to reduce [Hollywood's] cash requirements,” said Jeff Young, VP of finance and business development at Starz.

The loonie may be surging in value compared to the US dollar, but Starz Animation studio head David Steinberg said producers can still secure up to 45% in immediate production cost saving on a typical US$18.9-million animated feature by tapping the federal and Ontario film tax credit and the province’s digital animation tax credit — and banking the refunds with the RBC.

The Toronto studio, now employing around 300 CGI artists, is currently at work on Gnomeo & Juliet, an animated feature for Miramax Films and Elton John’s Rocket Pictures, and the CBS Christmas special Yes Virginia, set to air Dec. 11.

On the proprietary side, Starz has acquired the original screenplay Q from Toy Story writers Alec Sokolow and Joel Cohen, who will produce the animated feature about marionettes in New York’s Central Park who escape from their theater to embark on a fantastical adventure.

Steinberg explained the studio has an incentive to keep work flowing through the Toronto studio. The recent deal with the Ontario government to retain local high tech jobs in the province pays Starz Animation fees based on how many employees it has at work in front of its computers over the next five years.

“It’s an investment strategy that incentive-izes us to bring the jobs here,” Steinberg said.

The studio head added Starz is in talks with potential new investors or partners on future film and TV co-productions.

“The RBC deal is a sign of confidence of investment in this studio,” Steinberg said.

From Playback Online

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An animation studio bets on the iPhone!

I’ve copied and pasted this article because it shows just how rapidly changes are happening!  Classical and 2D computer animation are both options for hand held screens.
Written by Free Audio Books - Free audiobooks on November 19, 2009 – 9:14 pm -

The man behind SpongeBob SquarePants is testing out a new business model: launching an animated franchise on the iPhone -
instead of TV or film.

Hecht’s four-year-old independent studio, Worldwide Biggies, will debut Bigby, a new cartoon character that — rather than premiering as a half-hour weekly animated series on television — will make his first appearance as an iPhone game app.

Produced in partnership with online gaming giant Addicting Games, the Bigby game is based on an 8-year-old crime-fighting genius, who wears a bear suit, fights off pirates and dragons, and only eats chicken parmesan. 


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Maxine’s Column: Concept Art Diploma Program Students, Thank You!

Whatever the magic is, the Concept Art Diploma Program students (we have 5 in year 3, 15 in year 2, 11 in year 1 with 4 more starting in January who will join them for year 2 next September)  are everything an educator could ask for.  How could it be that group after group exhibit the same passion, work ethic, kindness, and generosity of spirit towards each other?  It won’t be long now until I can post some of the  work they’re doing this semester.  In fact, I’ll try to add some of it to this column by next week.

I’m happy to announce that Alex Ahilov has had an excellent experience with the year 3 students in Advanced Environment Design and Painting in Photoshop, and will return to teach it to year 2 students in January.  Sasa Radosavcevic will be teaching Drawing Props & Objects, a follow-up to Structural Drawing, to year 1 students. I’ll b teaching Figurative Painting once again to year 2 students,  Roksolana Tchotchieva will be teaching Sustained Figure Drawing, using the Russian Academic approach, to year 3 students. There’s too much  to list everything.

When the students are serious, and eager to learn, it motivates instructors to give more than is required. We have passion for the subjects we teach, and it’s exciting to share what we have learned over the years with younger people who share that passion. That’s when teaching generates energy and creativity.

Thank you all, staff, instructors, models and students for contributing to this really unusual learning community.

Maxine

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Animation Magazine Post

Tuesday, October 27, 2009
By: Thomas J. Mclean

Life’s a Zoo won the Best Animated Series honor at the Gemini Awards, given out for excellence in Canadian television.

The stop-motion series, about a group of animals that try to plot and scheme their way to fame and fortune, is produced by Cuppa Coffee Studios and airs in Canada on Teletoon.

“We’re delighted to have won Canada’s most prestigious award representing excellence in television - an honor that carries with it a great deal of international prestige and respect,” said Adam Shaheen, president and executive producer at Cuppa Coffee.

The win has increased the awareness of the show in the industry significantly, he said. “We’re already fielding calls from broadcasters who are now better aware of Life’s a Zoo.”

(Cuppa Coffee is the largest stop motion studio in North America. From the time we first graduated students,  Max the Mutt graduates have been hired by Cuppa Coffee,  and several of our  2009 graduates have now joined them.)

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An Email From Yowza, One of Toronto’s Top Animation Companies!

Today we received this email from Yowza, a top Toronto animation company currently working on a major animated feature:

”  Hi there!

I hired one more graduate of yours.  I just want
to say, your students are the best.  Eager, professional, and
humble and well trained.

Thanks so much!

Sonya Carrey,  Department Head, Yowza Animation, Toronto

We are proud of all our graduates and the reputation they continue to build for graduates of our programs.

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Maxine’s Column: Ubisoft Is Coming To Toronto In September!

We were invited to attend a Ubisoft press confeence yesterday. I HOPED maybe… and then…it’s true! This is a terrific company. We’ve vsited them in Montreal, have several graduates and one instructor working for them, and all we hear are great things about the company and how they treat their employees. Welcome to Toronto, UBISOFT!!!

Ubisoft® Extends Global Reach, Opening New Studio in Toronto


TORONTO, Ontario, Canada, July 6 -
Ubisoft announced plans today to open a full development studio in Toronto, Ontario - a first for the company in the province. This significant announcement is expected to result in the creation of 800 net new jobs within the province over the next decade. The government of Ontario is investing CA$263 million over ten years in the company and Ubisoft’s net investment will be over half a billion CAD in the new studio, which will begin operations in late 2009.

“Today’s announcement marks a strategic move for Ubisoft as we continue to expand our internal development force,” said Yves Guillemot, president and chief executive officer at Ubisoft. “We are in an excellent position to grow and after extensive analysis we are thrilled to have reached an agreement with the government of Ontario to found our new studio in Toronto. The city is one of North America’s economic and cultural epicenters and our expectations are high. We’re excited to be able to count on the exceptional local talent, who will contribute to our accelerated growth and will have a profound impact on the video game industry with the excellence of their creativity.”

Ubisoft Toronto will be overseen by Yannis Mallat, chief executive officer at Ubisoft Montréal, whose proven leadership and vision will be a major asset to the growth and success of the new studio. Ubisoft Toronto will work on Triple-A games and will emulate the proven business model and creative excellence for which Ubisoft is known. In addition, Ubisoft Toronto will bring its own flavour to the global Ubisoft brand, which will benefit from the deep pool of dynamic and quality talent trained in video game design and production in the province of Ontario.

The Toronto studio will also build on the city’s existing experience with the film production industry. Collaborating with local film industry veterans to enhance video game production and extend Ubisoft’s convergence strategy, Ubisoft Toronto will contribute to Ubisoft’s global plan of extending its brands to complementary platforms and mediums, including books, comics, short films and other products.

“We are incredibly excited to finally tap into the remarkable talent Ontario has been developing over the years,” said Yannis Mallat. “Toronto’s unique pool of experience video game industry and film industry talent will allow us to develop a team with exceptional ability to help us realize our goals for creating brands with universal appeal that extend beyond the world of video games.”

The studio in Toronto will be the fourth for Ubisoft in Canada, with other studios located in Montréal, Quebec City and Vancouver and employing more than 2,300 creative staff across the country.

Today’s announcement is made possible with the support of the Ontario provincial government and its dedication to invest in organizations that create jobs and provide long-term value for the provincial economy. Premier Dalton McGuinty was on hand today at the Ubisoft press conference in Toronto to help announce plans for the new studio and elaborate on the provincial government’s support for the endeavour, stating “Our world is one where you can borrow capital, you can copy technology and you can buy natural resources. But to build a high wage and a high standard of living you need talent. By investing in Ubisoft, we’re building Ontario’s economy now and for the future.”

Among its more than 17 multi-million selling franchises, Ubisoft is known for developing and producing such legendary game brands as Tom Clancy’s Splinter Cell®, Tom Clancy’s Rainbow Six®, Assassin’s Creed®, Prince of Persia®, Red Steel®, Rayman®, Rayman Raving Rabbids®, and Far Cry®.

Industry professionals interested in joining Ubisoft Toronto, please contact
work.in.TO@ubisoft.com

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Max the Mutt: The School for Concept Art, Sequential Arts & Animation

We were one of the first, if not the first, schools to offer an in-depth program dedicated to Concept Art.  The general level of work produced at the school by Max the Mutt Concept Art students is very high, and very prolific! If you can’t make it to the school to see the year end show,  when the new web galleries are finally live (sometime in the middle of July)  you’ll get to see the work produced by first and second year CA students.  Please let me know if you agree with me about the quality of work produced during the ‘08-’09 academic year.

I was also very happy to see the Illustration for Sequential Arts year two work. These second year Max the Mutt Comics and Graphic Novels students are a very dedicated, hard working group and produced impressive work!

I’ll be writing soon about some of the amazing new instructors joining us this year. They are interested in teaching at Max the Mutt because of the quality of work on exhibit.

It was easy to go to my studio today and concentrate on nothing but my own painting! I am feeling so good about the way things are going.

I haven’t mentioned animation, and I should have. Steve Sayer and Steve Barnes really are a dynamic duo!  you can see them on the grduation/ industry evening video. The 3D work is outstanding, and I’m sure the group film, as well as several of the year 3  Toon Boom films, will be contenders for awards.

Max the Mutt is definitely the school for Concept Art, Illustration for Sequential Arts, and, of course, Animation!

Have a good summer everyone!

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