Faculty

Alain’s Visit to Max the Mutt Animation School Friday 2nd November 2007

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Maxine and Alain Nov. 2nd 2007.

Alain Heese-Boutin is an Alumni of Max the Mutt Animation School, Toronto.

At Max the Mutt Animation School we are constantly in touch with our graduates who have embarked on great careers in the animation and

gaming industries. This sense of community is very important to us; it results in an ongoing dialogue between our past students and those

currently studying at the school. Read the rest of this entry »

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Max the Mutt Wows Educators in Brazil!

Max the Mutt™ Animation School has just returned from the Canadian Film and Television Trade Mission to Brazil where Van Olson, Admissions Director, met with major universities, colleges and trade delegates to discuss cooperation between the burgeoning animation community in Brazil and Canada’s established reputation as a leader in the training of professional animators. Max the Mutt was the only educational institution invited to participate in the trade mission and to join panel discussions at the Brazil-Canada Co-Production Conference on the current trends and opportunities in the animation sector.

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International Award-Winning Cartoonist Joins Max!

Ukrainian-born Oleg Dergachov met Maxine Schacker and Tina Seemann of Max the Mutt Animation School last summer. He had heard of the school’s stellar reputation, its philosophy regarding the importance of old-fashioned art fundamentals and the high quality of the work that its graduates produce.

Oleg Dergachov joined the staff at Max the Mutt in September. This academic year he is teaching anatomy and an introductory cartooning course. Oleg, a recognized, award-winning cartoonist and fine artist who received his training in Russia, is delighted with the curriculum that Max the Mutt offers. Max the Mutt students were thrilled to find out the College had added yet another internationally recognized cartoonist to its faculty!

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Illustration for Sequential Art instructor TY TEMPLETON in Metro Toronto

Ty Templeton, who has worked on comics like Batman Adventures, is part of Max the Mutt Animation School’s new diploma program focused on comic illustration and art.

Many of us remember those childhood games of dress up, tying a bed sheet around our necks for a cape, arms stretched out, dreaming about being our favorite superhero. For the students at Max the Mutt Animation School, these dreams have become reality.

“You have to love what you do,” says Ty Templeton, a professor of comic book production, writing, and illustration at Max the Mutt. “Comics are a viable career and it’s a fun industry to work in.”

Max the Mutt Animation School has created a new diploma program focused on comic illustration and art. They have been pushing the idea of a comic illustration diploma program since they founded the school in 1999. This May, they finally got the ball rolling.

With the help of well-known Canadian comic artists like Templeton, who has worked on DC Comics’ Batman Adventures and has illustrated many other titles, including the Justice League, the course is slated to create the comic artists of the future.

“There’s no such thing as talent. Talent is taught, and that’s what we’re teaching the students here,” Templeton says.

American design school, Savannah College of Art and Design in Savannah, Ga.; was one of the few options for hopeful comic artists, with tuition at $22,950 US. Max the Mutt offers the only two-year diploma program for comic art in Canada. Now, Canadian artists don’t necessarily have to hop on a plane south of the border to get the education they want. And course tuition at Max the Mutt is at a bargain price of about $7,000 a year.

Daniel Tynan, a 26 year-old recent graduate of Max the Mutt’s three-year animation program, believes that their current animation program has helped him as an artist. He feels the comic program would be beneficial to artists.

“I’ve learned a lot here. We get to work on great stuff.” Even though the school year has ended, Tynan is ambitiously tinkering at an impressive animation he created using Maya software.

“It’s a lot of hard work, but in the end you make something you’re proud of.”

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