News from Max the Mutt

Maxine’s Column for Feb. 6: What’s New at Max the Mutt?

I’m happy to write that first year animation students are having a really exciting time in their first classical animation course, and Tina Seemann tells me  their enthusiasm makes it a joy to work with them.

Twenty year one students have signed on (pending successful completion of the first diploma) for the Advanced Diploma in 3D Computer Animation and Production. We’ll be introducing this group to 3D with workshops during years 2 and 3.

The current year 3 animation students are working on  the animatics for their film projects under the direction of award winning director Jean Pillote. The  films will be completed during a 3 week intensive at the end of this academic year. I’m looking forward to seeing them !

Carla Drmay,  Tina Seemann, James Miko, and the third year animation students recently visited Cuppa Coffee, a prize winning Toronto animation company, well known for stop motion animation, but also involved with computer animation. Three ‘09 graduates are working there, as well as some graduates from former years, and the company is very happy with their professional attitude! The report is that Cuppa Coffee is expanding and has added many computer stations.

In fact, the animation industry in the GTA seems to be rebounding from a very slow fall.  The spring should see many companies ramping up.

Sequential Arts: Comic Books and Graphic Novels and Classical and Computer Animation Basics students who are slated to graduate in the spring, will be using Blog Spot to post their blogs very soon. Year 3 Concept Art for Animation and  Video Games students will also post. There will be links to all their blogs on our gallery page. Since all graduating students must put up a blog as part of their portfolio development course, everyone  who wants to will be able to see the full range of work produced by all Max the Mutt’s senior students.

That’s all the news for now. I’m hoping to have the time this week to get some recent art work from Concept Art students posted!

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Classical and Computer Animation Programs, Diplomas and Degrees

In any art form what matters is what you have absorbed during your education, what you understand deeply enough to give you the resources to use your past experiences to meet the new challenges you face. For hopeful animators this includes a deep understanding of animation basics. There never will be a better way to do this than studying classical animation first.

What I like about programs outside the academic system is their ability to be professional schools, to dedicate all the student’s time to hands on courses.  I’m old enough to remember when if you wanted to be a fine artist you went to art school, if you wanted to be a classical musician you went to music school, if you wanted to be a dancer you studied at one of the schools associated with a dance company. If you wanted to be an animator, once you had art skills you’d get hired and be trained on the job by an animation company.

With the advent of computer animation, there is simply so much for the student to absorb that I’m hard pressed to understand how a degree program can do it in less then six years. I’ve been watching as Tina, in consultation with some top retired animators and animation teachers, has redesigned Max the Mutt’s animation program to enable students to start animating sooner, concentrate more on character animation, and take those skills into 2D and 3D computer animation. Even with all of our curriculum directed towards the career the student is aiming for, we find ourselves short of time (which is why year 4 has become so essential).

The big news at Max the Mutt is that for the first time the year one students, in addition to their Visual Arts Literacy courses, are taking Intro to Animation and are having a great experience in that course. We are also working to introduce 3D animation earlier to those students who have committed to the Advanced Diploma. The plan is to offer them  3D workshops in years 2 and 3 so that they’ll  walk in to the Advanced Diploma program already familiar with Maya.

Our current year 1 students are the first students who will experience the new animation program in its entirety. However, Tina has been offering summer animation workshops, and this year students will also be able to submit work for review through Concept Share, so current year 2 students will also get additional training. Those going on to year 4 will take a 3D workshop during year 3 to give them  preparation.

Any art form takes practice, practice, practice. One needs first to understand the principles, but that’s a long way from being able to use those principles well.  Animating is no different than any other art. It takes passion, dedication and lots of hard work to develop as an artist.

It also takes passion and dedication to work to keep Max the Mutt, in the face of all obstacles, as good as it can be!

Hats off to all our hardworking students, staff and instructors. The dream lives on.

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Open House Information Sessions 2009/2010

Date: The last Saturday of each month
Time: 11:00 a.m. – 4:00 p.m.
Information Session 11:30 a.m.

Visit Max the Mutt Animation School in the heart of Toronto’s Art & Design
District. If you have not already booked a tour, this is your opportunity to
see our facilities, view our student demo reels and find out what Max the
Mutt Animation School is all about!

Remember, we’re more than Animation - we’re also Illustration, Comic Books &
Graphic Novels, and Concept Art for Animation & Video Games!

RSVP to Information Sessions: Carla Drmay - cdrmay@maxthemutt.com or 416-703-6877

Bring your family and friends!

Dates to Remember!

September 26

October 31

November 28

January 30

February 27

April 24 (Features first year show)

May 29 (Features graduate show)

June 26

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Thank you, Pat Christmas!

This past  Saturday our friend and publicist Pat Christmas  lost a battle with cancer we never knew she was waging. My first reaction was regret: I hadn’t had a real talk with her in a long time, and I wished I’d had the chance to thank her again for all her support, advice, and generosity.  I’ll always regret not having had that last conversation.  Pat had an upbeat personality and a love of life.  The last time we saw her was at our industry evening in May 2009.  We never knew anything was wrong.  Pat believed in what we were trying to do and was always excited by the student work.  Her contacts in the world of publications trusted her- she was a publicist who worked for causes and companies she believed in, many of them non-profit.  It was her enthusiasm about us that brought a reporter from the Toronto Star to Max the Mutt. We ended up with a feature story about us and half a page of photos of student work.

We will all miss her, and in her memory we will establish a scholarship, the Patricia Christmas Memorial Scholarship. The first award will be announced this spring. We are in the process of working out the details.

Pat, it’s hard to think that we will really not see you again. Thank you for all you gave us.

We were told that she spent her last week with her husband and best friend watching her favorite comedienne, Lucille Ball, in old episodes of I Love Lucy. She left this world with the same positive spirit that energized her life. She will be missed.

Pat Christmas

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Maxine’s Column: What’s Happening At Max the Mutt?

julia-ma-admissions-director

We have a new Admissions Director, Julia Ma.   Julia is smart, generous and she found us!  She’s worked before in admissions and had heard about Max the Mutt. She wanted to find out if all the good things she was hearing were true.

At the time I didn’t know Lisa Mamers was going back to school, so I thanked Julia for her interest but told her we didn’t have an opening.  Call it fate.  Julia asked if she could have a tour anyway, and a few days after her visit Lisa announced that she wanted to return to school herself !  Being around art had made her realize that she was moving in the wrong direction: she wants to be a fashion designer.

Julia stepped right in and has been with us since the end of August. She’s piloting our first January start, and much to our surprise  it looks like we’ll have a full class!  These students will join the current year one students in September 2010 to begin year 2.   Since there seems to be a need for this option, we will offer it again for January 2011.

The magic of Max the Mutt from the beginning is that somehow what we need, the person or people we need, seem to find us just as we really need them! i can include so many people in that…Carla Drmay, who is our Secondary School liaison, Workshop Director and so much more… I’m thinking of many more, mainly instructors who found us…the list is too long!

The school is feeling very good to me these days. We have a solid core philosophy.  All the year one groups seem very focused and hardworking.  I work with the Concept Art students, so I’m more aware of what’s happening in their classes.

The second years are busy with all the intro CA courses: Intro to Environment Design, Intro to Animation, Intro to Concept Art, Background Painting ( a double course that starts with the brush and then moves into Photo Shop), Cartooning 1, and of course Intermediate Life Drawing (not an intro course but introducing new concepts).  The third years are taking Portrait Painting, and a full day of Advanced Environment Design and Painting in Photo Shop. They also have Advanced Life drawing and a course called Hands and Feet, which stresses anatomy.

The animation students have several new faculty members, including James Miko. He had an extensive career working for major studios, and learned the craft at a time when you learned  at a studio by being mentored, not at a school.  With that vantage point, he’s bringing some new approaches to learning animation to his year 3 students. (If we were degree granting, by the way, we couldn’t have seasoned professionals like James Miko teaching! We’d be required to hire those with the right “academic” qualifications, most of whom have very little real life experience).

Tina Seemann and I are working hard to get all animation students to realize that they need the fourth year of animation. In fact, we’d like to make it mandatory, a 4 year diploma that includes 3D.  To do this, we’ll need to go through the government and that will take time. In the meanwhile, I hope they’ll all be savvy enough to understand that as the studios -  unlike Mikko’s day- do less and less mentoring and want entry level animators to be at a higher and higher level, the necessity of spending more time in school is becoming a reality.

We’ve already introduced one beginning animation course into year one, and next year, animation classes will be longer in both years 2 and 3.

We are now asking all animation applicants and current students to think in terms of 4 years of study. The changes in the industry demand that everyone take 3D as well as classical and 2D computer animation.  We can help students to fund that fourth year, but, to state it again, everything we are hearing from companies in the industry leads us to feel that year 4 is essential for our animation graduates to remain competitive for jobs at the top companies.

The Illustration for Sequential Arts Program has really blossomed!  Thanks to Kent Burles, with an assist from Dave Ross, the year one and year two students are off to an excellent start.  The year three students, who will be our first SA graduates, have developed beyond expectations and are doing great work!  I really look forward to seeing their graduate show at our first industry evening showcasing both Animation and Sequential Arts!  We’ll have to wait until 2011 for the first Concept Art graduates.

I’ll try to post work from all three diploma programs when we get a little further into the first semester.  I’ll also try to write more for the blog.

Which reminds me, thanks to one of the threads on www.conceptart.org,  I found out about anatomy DVDs that show the body in dissection!  They were done for medical students, but I know they’ll be invaluable to all students at Max the Mutt, whatever their diploma program.  If these things had only been available when I was young… They should arrive soon.

Please post comments if there are subjects you’d like us to cover.  If I don’t have the answers, I’ll gt someone who does have the answers to write!  In fact, I really think Kent and Tina should start writing….in the meantime, keep drawing everyone!

This has been quite a ramble.  I hope you feel up to date.

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Alexander Ahilov Joins Max the Mutt Concept Art Faculty!

We are happy to announce that Alex Ahilov will teach a major Max the Mutt  Concept Art course,  “Advanced Environment Design and Painting in Photoshop. “  Alex was a senior level designer, environment artist and concept artist at Pseudo Interactive, and is currently Senior Layout Artist and Concept Designer at Digital Extremes where he is currently working on Bioshock 2 Multiplayer.

Alex is also an exhibiting artist. He received his education at The Academy of fine Arts in Sofia,  Bulgaria.

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Maxine’s Column: Ubisoft Is Coming To Toronto In September!

We were invited to attend a Ubisoft press confeence yesterday. I HOPED maybe… and then…it’s true! This is a terrific company. We’ve vsited them in Montreal, have several graduates and one instructor working for them, and all we hear are great things about the company and how they treat their employees. Welcome to Toronto, UBISOFT!!!

Ubisoft® Extends Global Reach, Opening New Studio in Toronto


TORONTO, Ontario, Canada, July 6 -
Ubisoft announced plans today to open a full development studio in Toronto, Ontario - a first for the company in the province. This significant announcement is expected to result in the creation of 800 net new jobs within the province over the next decade. The government of Ontario is investing CA$263 million over ten years in the company and Ubisoft’s net investment will be over half a billion CAD in the new studio, which will begin operations in late 2009.

“Today’s announcement marks a strategic move for Ubisoft as we continue to expand our internal development force,” said Yves Guillemot, president and chief executive officer at Ubisoft. “We are in an excellent position to grow and after extensive analysis we are thrilled to have reached an agreement with the government of Ontario to found our new studio in Toronto. The city is one of North America’s economic and cultural epicenters and our expectations are high. We’re excited to be able to count on the exceptional local talent, who will contribute to our accelerated growth and will have a profound impact on the video game industry with the excellence of their creativity.”

Ubisoft Toronto will be overseen by Yannis Mallat, chief executive officer at Ubisoft Montréal, whose proven leadership and vision will be a major asset to the growth and success of the new studio. Ubisoft Toronto will work on Triple-A games and will emulate the proven business model and creative excellence for which Ubisoft is known. In addition, Ubisoft Toronto will bring its own flavour to the global Ubisoft brand, which will benefit from the deep pool of dynamic and quality talent trained in video game design and production in the province of Ontario.

The Toronto studio will also build on the city’s existing experience with the film production industry. Collaborating with local film industry veterans to enhance video game production and extend Ubisoft’s convergence strategy, Ubisoft Toronto will contribute to Ubisoft’s global plan of extending its brands to complementary platforms and mediums, including books, comics, short films and other products.

“We are incredibly excited to finally tap into the remarkable talent Ontario has been developing over the years,” said Yannis Mallat. “Toronto’s unique pool of experience video game industry and film industry talent will allow us to develop a team with exceptional ability to help us realize our goals for creating brands with universal appeal that extend beyond the world of video games.”

The studio in Toronto will be the fourth for Ubisoft in Canada, with other studios located in Montréal, Quebec City and Vancouver and employing more than 2,300 creative staff across the country.

Today’s announcement is made possible with the support of the Ontario provincial government and its dedication to invest in organizations that create jobs and provide long-term value for the provincial economy. Premier Dalton McGuinty was on hand today at the Ubisoft press conference in Toronto to help announce plans for the new studio and elaborate on the provincial government’s support for the endeavour, stating “Our world is one where you can borrow capital, you can copy technology and you can buy natural resources. But to build a high wage and a high standard of living you need talent. By investing in Ubisoft, we’re building Ontario’s economy now and for the future.”

Among its more than 17 multi-million selling franchises, Ubisoft is known for developing and producing such legendary game brands as Tom Clancy’s Splinter Cell®, Tom Clancy’s Rainbow Six®, Assassin’s Creed®, Prince of Persia®, Red Steel®, Rayman®, Rayman Raving Rabbids®, and Far Cry®.

Industry professionals interested in joining Ubisoft Toronto, please contact
work.in.TO@ubisoft.com

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Second Year Animation Student Daniel Racelis Attends Graduation To Cheer On ‘09 Grads

I thought I would just stop by to share my experiences at the Year 3 & 4 Graduation Show and Showcase of the Year 2 Animation/Concept Art/Illustration.

Another year has passed by so quickly, and I hope all you current students at Max had a successful year. As well, to all teachers, I hope you all had an enjoyable year teaching and hope to see you back in September.

I would just like to share with you all my experience at this year’s graduation show for the 3rd year and 4th year students. First and foremost, I would like to congratulate this year’s graduating class, wish them all the best and luck in their future endeavors. To all the graduating 3rd year students, it was a pleasure entering the school at the same time as you, and I am truly impressed by the hard work you put in your final films, even though you only had 3 weeks to put it all together. Kudos.

To the 4th year students, I was truly in awe at all of your 3D projects on display in the theater, especially the short films you all produced. The quality of work produced just blew me away. If you can, I urge you all in this group to go to the school to see the films that were produced. Sitting in there watching both 3rd and 4 year films, along with newly graduate and close friend, Richard Truong, gave me an excitement and inspiration into creating my own short film. I can’t wait to produce mine!

The 2nd Year Showcase was just as awe-inspiring as watching the films. The level of quality in the 2nd year’s was totally beyond what I had expected. Just the amount of work displayed from all 3 programs was enough to keep me at school for hours ( I had arrived at 5PM), to just look through the student work. It was that much!

I encourage all students who have finished year 1, and those of you who are about to attend Max the Mutt, to go to the Open House and get a preview of work you will produce in Year 2 and Year 3.

Aside from that, I hope you all keep doing what you love to do, which is DRAW (DUH!), party hard, but have a safe summer. And to the recent grads, all the best!

~Daniel Racelis
(Year 2 Animation Student)

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Maxine’s Column: What’s Different About Max the Mutt?

The first things that enter my mind in reference to “What’s different about Max the Mutt?”  are community and professional integrity.  We are a good school for passionate, hardworking individuals who care about quality.  Many of our instructors were born and educated abroad, and still have a passion for  the craft of traditional art that is sometimes missing in academic institutions in North America.

Those of us who were trained in North America are individuals who searched and scrambled to develop ourselves beyond the limits of the curriculum we were offered.  We tried to develop programs that we wish we’d had!  We find that we can now teach in several years, through a well thought-out curriculum, what it took us as individuals much longer to achieve.  There was genuine excitement among the faculty when we saw the work our students produced this year.

The point of art school is to teach basic skills, to empower individuals so that they can both communicate their creative visions,  and continue to grow as artists. To that end, we continue, with humility,  to be self-critical and will always review programs and try to improve. The process of education is, of course, also dependent on the attitude of our students and their ability to apply themselves to difficult tasks.

I find this undertaking as difficult as my efforts to keep evolving as an artist. In fact,  it seems to me that education really is an art. It  requires  knowledge, skill, passion and humility.  Maybe we can say that about anything we want to do very well.  If we don’t want to sink into mediocrity, we have to care,  and continue to care, very much about what we are doing.  I think that perhaps this is an easier state to maintain in a small, artist run community than it would be in a larger institution.

Do come to see the graduate show and share your reactions with us.

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Congratulations to Brendan Beesley!

Congratulations to Max the Mutt  Animation School graduate Brendan Beesley!  Brendan is following a successful time animating for Starz  (Toronto), with a new job animating for Sony Imageworks in LA! He’ll be joining another Max the Mutt graduate, Sacha Kapijimpanga, who has been animating for Sony for several years.  It’s always fun to hear about the success of former students. Please stay in touch!

brendan_beesley

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