Concept Art for Animation and Video Games
Curriculum Overview:
First Year
Term 1
Beginning Life Drawing
Perspective 1
Structural Drawing
Design & Composition
Representational Painting 1
Principles of Drawing 1
History of Animation
Term 2
Beginning Life Drawing
Perspective 2
Colour & Water Based Media
Representational Painting 2
Principles of Drawing 2
Drawing Props and Objects
Second Year
Term 1
Intermediate Life Drawing 1
Cartooning 1
Background Painting
Digital background Painting
Introduction to Concept Art
Environment Visualization
Artistic Anatomy
Term 2
Intermediate Life Drawing 2
Cartooning 2
Drawing Heads & Features
Figurative Painting in Oils
Advanced Environment Design & Painting in Photo Shop
Drawing Hands & Feet
Third Year
Term 1
Advanced Life Drawing 1
Character Design & Maquette Building
Maya 3D for Concept Art
Introduction to Storyboarding
Portrait Painting in Oils
Term 2
Advanced Life Drawing 2
Figurative Drawing: The Sustained Pose
Advanced Props & Objects Design
Storyboarding
Animal Drawing
Layout
Fourth Year
Term 1
Tradiational & Computer Colour Illustration
Creature Design
Painting the Costumed Model
Mentored Life Drawing
Term 2
Portfolio Development
Designing in Real Time: From Paper to Game
Mentored Life Drawing
Painting & Drawing on Location (workshop)
Concept Art for Animation & Video Games
Portfolio Review Requirements
1) YOUR COMPLETED APPLICATION FORM AND PORTFOLIO REVIEW FEE.
2) YOUR TRANSCRIPT
Provide transcripts from any secondary or post-secondary institution attended in the last 5 years.
3) YOUR PORTFOLIO
Students are not expected to have fully developed skills in drawing and painting. However, we need evidence of your efforts in painting, drawing, illustration, and character design. Your portfolio must include:
Five (5) paintings in watercolor, acrylic, gouache or oil.
Five (5) drawings of objects in an environment. For example: an apple and bottle on a table, or a toy truck on a floor
Examples of character design/cartooning.
A drawing of your own hand.
A drawing of a room (interior drawing)
A drawing of a neighborhood (exterior drawing)
Pages from your sketchbook.
A 2-3 page essay about yourself and why you want to attend this program. Your essay must include:
- What animated films, and or video games that have concept design have inspired you, and why?
- What are your major interests and influences?
- What are your favorite books?
- Have you had any “team or group experiences”, such as working on a school or community based event or project. Sports, theatre, music, school publication, or academic clubs?
- Why do you want to attend this program?
4) CHARACTER REFERENCE
A written character reference, from a current or past instructor or employer, with contact information. INTERNATIONAL APPLICANTS ARE REQUIRED TO SUBMIT TWO (2) REFERENCES.
IN PERSON PORTFOLIO REVIEWS ARE PREFERRED. BRING YOUR ORIGINAL WORK. IF YOU ARE MAILING IN YOUR APPLICATION PLEASE SEND 8 ½ BY 11 INCH COPIES. E MAIL APPLICATIONS ARE ALSO ACCEPTABLE.
Applicants may request consideration for Advanced Standing into any year. To do this, you must provide portfolios demonstrating competence in the course content of all subjects taught in the prior year or years.