Concept Art for Animation and Video Games

Curriculum Overview: 
 

First Year

Term 1 

Beginning Life Drawing
Perspective 1
Structural Drawing
Design & Composition
Representational Painting 1
Principles of Drawing 1
History of Animation

Term 2

Beginning Life Drawing
Perspective 2
Colour & Water Based Media
Representational Painting 2
Principles of Drawing 2
Drawing Props and Objects

Second Year

Term 1 

Intermediate Life Drawing 1 
Cartooning 1
Background Painting
Digital background Painting
Introduction to Concept Art 
Environment Visualization 
Artistic Anatomy

Term 2 

Intermediate Life Drawing 2 
Cartooning 2
Drawing Heads & Features
Figurative Painting in Oils 
Advanced Environment Design & Painting in Photo Shop 
Drawing Hands & Feet

Third Year

Term 1 

Advanced Life Drawing 1 
Character Design & Maquette Building
Maya 3D for Concept Art
Introduction to Storyboarding
Portrait Painting in Oils

Term 2 

Advanced Life Drawing 2 
Figurative Drawing: The Sustained Pose
Advanced Props & Objects Design 
Storyboarding
Animal Drawing
Layout

Fourth Year

Term 1

Tradiational & Computer Colour Illustration
Creature Design
Painting the Costumed Model
Mentored Life Drawing

Term 2 

Portfolio Development 
Designing in Real Time: From Paper to Game 
Mentored Life Drawing
Painting & Drawing on Location (workshop)
 
Concept Art for Animation & Video Games 
Portfolio Review Requirements
1) YOUR COMPLETED APPLICATION FORM AND PORTFOLIO REVIEW FEE. 
2) YOUR TRANSCRIPT
Provide transcripts from any secondary or post-secondary institution attended in the last 5 years.
3) YOUR PORTFOLIO 
Students are not expected to have fully developed skills in drawing and painting. However, we need evidence of your efforts in painting, drawing, illustration, and character design. Your portfolio must include: 
Five (5) paintings in watercolor, acrylic, gouache or oil. 
Five (5) drawings of objects in an environment. For example: an apple and bottle on a table, or a toy truck on a floor 
Examples of character design/cartooning. 
A drawing of your own hand. 
A drawing of a room (interior drawing) 
A drawing of a neighborhood (exterior drawing) 
Pages from your sketchbook. 
A 2-3 page essay about yourself and why you want to attend this program. Your essay must include:
      - What animated films, and or video games that have concept design have inspired you, and why? 
      - What are your major interests and influences?
      - What are your favorite books?
      - Have you had any “team or group experiences”, such as working on a school or community based event or project. Sports, theatre, music, school publication, or academic clubs?
      - Why do you want to attend this program? 
4) CHARACTER REFERENCE
A written character reference, from a current or past instructor or employer, with contact information. INTERNATIONAL APPLICANTS ARE REQUIRED TO SUBMIT TWO (2) REFERENCES. 
IN PERSON PORTFOLIO REVIEWS ARE PREFERRED. BRING YOUR ORIGINAL WORK. IF YOU ARE MAILING IN YOUR APPLICATION PLEASE SEND 8 ½ BY 11 INCH COPIES.  E MAIL APPLICATIONS ARE ALSO ACCEPTABLE. 
 
Applicants may request consideration for Advanced Standing into any year. To do this, you must provide portfolios demonstrating competence in the course content of all subjects taught in the prior year or years.
 
View Student Work
Click here for more info
 
Go
How To Apply
Click here for more info
 
Go
Virtual Tour
Programs
 
Request More Info Now